3D Pose Pipeline
Proof of concept — not production
Testing whether we can turn ordinary footage of a real teacher into owned 3D pose assets — renderable from any angle, with an anatomy layer video can't show. Everything below was produced end-to-end on this machine with free, open-source tools. No commercial mocap service was used.
Five stages. The only human input is one photograph.
One photo of a real teacher. CC-licensed here; our own footage in production.
MediaPipe extracts 33 3D body landmarks from the single image.
Landmarks mapped onto a fixed-proportion skeleton — keep the angles, correct the limb lengths.
A 3D figure is generated in Blender from the corrected skeleton.
Any camera angle, plus an alignment/anatomy layer.
A single photograph of Warrior II, and the 33 landmarks detected from it. All 33 came back above the confidence threshold — the tracking is accurate against the real body.
The photographer stood in one place. These four viewpoints did not exist in the source image — they are rendered from the reconstructed 3D pose. A student can walk around the pose; a video can never offer that.




The same pose with the spine line drawn and the joints a teacher actually checks — knees, hips, shoulders — highlighted. This is the teaching advantage: showing why a pose works, not just what it looks like.



